Local pixel workflow · v0.6.0

Pixel characters, on your machine.

Studio builds the character pack. VNext edits the canvas.

Run it locally Source repository v0.6.0 release

Source-only. The website does not provide user file upload or cloud processing. It does not accept files and does not call models.

Local sample Ready
Original four-frame top-down walk of a pixel cartographer with a scarf and cowlick.
  1. 01
    StudioCharacter pack
  2. 02
    VNextCanvas edit
  3. 03
    ExtractLocal frames
  4. 04
    ExportZip packs
Original tiles: grass, a flower, a dirt path, water, a shore, a rock, a tree, and a lantern.
Studio default VNext opt-in Runs locally

01 / Workspace

VNext canvas

VNext Local capture
VNext workspace showing the new walk cycle, onion skin, the pencil, and the Hero palette.
  • Assistants Codex, Grok, and Antigravity. One undo.
  • Pixel tools Brush, fill, onion skin, palette, timeline.
  • Linked cels One shared cel updates every frame that uses it.
  • History Full history stays on disk.
  • Astra An explicit skill makes one undoable change.

02 / Studio

Studio stays the default

Character Local capture
Character Studio with the new sprite sheet processed, quality passed, and clips ready.
  • Character Import a local sheet and build the pack.
  • Extract Read local media and preview frames.
  • Sequence Sort local frames by filename.
Extract Local capture
Frame Extraction showing a preview of the new four-frame walk.
  • Map Local rules become an editable map. #scene opens it.
  • Project Existing artifacts become project_pack.zip.
  • Self-check QA module and local settings.
Map Local capture
Map Studio after a local rules build, showing the generated map preview.
Reviewed generation stays. Compatibility generation is retired.

03 / Exports

Files the local app writes

  • Godot NPC JSON godot_npc_pack.zip writes AI资源库/一图全动作/<character_id>/ with npc.json, sprite.png, and thumb.png. schemaVersion 1.
  • RPG Maker rpgmaker_pack.zip, 144×192, 48×48 frames.
  • OCAD ocad_pack.zip, 252×252 regions.
  • LDtk One level: project.ldtk and scene_pack.zip.
  • Character pack character_pack.zip and editor_metadata.json.
  • Project pack project_pack.zip from artifacts already on disk.

04 / Boundaries

Not in v0.6.0

  • Godot .tres Not implemented.
  • Map scope No Full WFC, multi-level LDtk, or saved external-editor round trips.
  • Parallax Not implemented.
  • Scene quality One release smoke.
  • AI AI generation is an optional path. Local sheets do not require it.
  • Hosting Auth, billing, and deployment stay outside this preview.
  • Calibration One reviewed 1K acceptance.

05 / Start

Getting started

Node.js 22 or 24. Node.js 24 LTS is recommended. The server listens on 127.0.0.1:4173 and opens Character Studio.

Commands
$ git clone https://github.com/dyk1454683243-sudo/moteweave.git
$ cd moteweave
$ npm ci
$ npm start

06 / Roadmap

Open issues

  • Issue 9 Public contributor surface. Still open.
  • Issue 13 Godot .tres is not produced. godot_npc_pack.zip remains the export.

07 / Contributing

Work from the source

CONTRIBUTING.md. Agents follow AGENTS.md. MIT. Canonical site: moteweave.pages.dev. Notes in the changelog and the v0.6.0 release.